Moving on though, this is going to be a similar tip, but also an incredibly valuable one that will win you so many rounds, and it’s something that’s not even hard to do. If it’s just one enemy, it may be a good option. If there are multiple enemies, generally wide swinging is going to be a bad idea. If you’re wondering when exactly it’s a better idea to prefire here, or wide swing, the answer normally is the same when it comes to wide swinging. The jiggle prefire tactic is especially useful when you’re backed into a corner, and you believe an enemy may be holding you waiting for you to swing out. The problem with this being, both have peeker’s advantage, but also the enemy is going to prefire you if they know you’re deep in a corner, so you won’t have much of a chance at all. What you’ll see from a lot of lower rank players is, rather than using one of these two options, what they’ll try to do is sit in the corner and hide, or get ready to shoot the enemy as they come around the corner. Either Wide Swing them and try to catch them off guard, or, you can throw in little jiggle pre-fires, in an attempt to catch a shot onto your enemy and bail yourself out. Basically, if you’re backed into a corner and being pushed by an enemy, your options are limited. Specifically when you are backed into a corner and have no option but to fight your way out. It can also be similarly done while you are on the defense in an encounter. This was an example of how this tactic can be used while on the offensive. By using this technique you expose as little of your body as possible in an attempt to kill the enemy, and it ends up winning the round for your team. You don’t want to give the enemy even the chance to land a shot. You know the enemy is backed into a corner. If the enemy is holding an off-angle, he could easily end up landing the first shot. The reason these jiggles are a good idea is because even though the enemy is only 1 hp, it only takes 1 bullet with a DL-Q33 to kill you. Once the second prefire does not connect, you once again go for another Jiggle prefire into the final corner, knowing that after clearing the first two angles, the enemy must be playing deep in the corner, grabbing the kill, and securing the round for your team. Once again throw in another jiggle prefire, in an attempt to kill the enemy. When the shots don’t connect, you back up and wait for the recon to expire. Now rather than just running at the enemy aggressively, what you’re going to do is start firing off a couple of shots into the wall, in an attempt to prefire. Since you have the hp advantage and a general idea of the enemy’s, you start making a move to his location. Both the enemy and you know about each other’s location now or have an idea of it. In this example you have spotted the drone and move towards the location it came from slowly. Just because your opponent is at 1 hp though, does not mean that you can count them out. Now, your opponent is going to be at 1 hp in this round. The round we are taking a look at is taking place in Killhouse. Now this is something pros utilized a lot in their games. Taking advantage of Jiggle Pre-firing to get yourself out of dangerous situations, or in some cases, secure yourself rounds safely. We’re going to get into our very first peeking tip. So if that sounds good to you, just stick with us here as we get into it. What this will do is by the end of the guide, understand when these techniques are applicable. It’s not just going to tell you “Hey this is what jiggle peeking is, go do it”. Specifically what this guide is going to provide you is not only different tactics, but an idea of when to use them.
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